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The stronger the weapon, the more expensive it is. The economy system impacts the game by limiting the equipment each player or team can purchase. Winning a round at any point resets the losing bonus and starts the team back off at the first round allowance of $1,400. The losing bonus is capped after five rounds, any losses sustained six rounds in a row or more still only provides $3,400. So a team during a losing streak will get the following per subsequent round losses: This increases by $500 for every subsequent round loss they suffer up to five round loss bonuses. When a team loses their first round they are provided $1,400 per player. Often times during a CS:GO match, teams will struggle to win rounds and encounter a losing streak. If the round timer ends without successful completion of those objectives, the CT side will gain $3,250 and any stillliving T's will get $0 (but retain their weapons into the next round). The CounterTerrorist (CT) side gains $3,500 per player if the bomb is planted and subsequently defused, while the Terrorist (T) side gains that same bonus if the bomb is planted and the defuse is prevented. For each round that is played, the winning team of that round receives $3,250 per player. The knife, used when all else has failed, provides $1,500.Ĭompleting team objectives provides the largest amount of money to a team. The AWP sniper rifle, a long range weapon with onehit kill capabilities, awards only $50 per kill. Shotguns provide $900 per kill due to their effectiveness being highly dependent on positioning. Most SMG's reward a player $600 per kill which is why those weapons are mostly seen early on in each half when team economies are fragile. The standard bonus for this is $300 per kill, but different weapon categories provide different amounts. The easiest way of earning money is by killing opposing players. The amount of money teams have is spent on in-game weapons and items that dictate likely strategies and firepower.
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Players are awarded money for killing their opponents and for completing the team objectives.
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The economy in Global Offensive is a simple system that has a massive impact on how the game is played on a professional level but can sometimes be missed by newcomers to the game. The game mechanics feature a fluctuating economic system that has to be mastered and understood to maximise the potential return of rounds from each side. Most obviously of all you don’t want to be going into battle armed with little more than a peashooter. Other environments lend themselves to needing lots of covering smoke grenades and blinding flash bangs to gain entrance to a site. Certain maps play to a sniper’s strengths but they are neutralised if you can’t put a sniper rifle in their hands. Key to success in Counter-Strike is having the right tools for the job. Yet underneath the hood of this game lie many complexities that provide the depth that allow analysts such as myself the perfect excuse to make a living out of explaining this game to the fans at home.
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A pure first-person shooter, free from the distractions of healing and respawn timers, on a very basic level the game comes down to a simple concept shoot your virtual opponent before they shoot you. Twitter: of the endearing qualities of Counter-Strike is its simplicity.